玩转电子 发表于 2013-4-15 22:30:00

我试了怎么不行啊

竹空闻樱 发表于 2013-4-19 17:34:08

呵呵,创意无限,小生佩服!{:soso_e183:}

竹空闻樱 发表于 2013-4-19 17:34:36

我觉得初始定义部分很重要啊,呵呵。

xinbai 发表于 2013-4-22 18:42:00

参考http://zh.wikipedia.org/wiki/%E9%9F%B3%E9%AB%98,修改了音频定义
值如下,对应关系见附件图示
#define NOTE_D0 -1
#define NOTE_D1 294
#define NOTE_D2 330
#define NOTE_D3 370
#define NOTE_D4 393
#define NOTE_D5 440
#define NOTE_D6 494
#define NOTE_D7 554

#define NOTE_DL1 147
#define NOTE_DL2 165
#define NOTE_DL3 185
#define NOTE_DL4 196
#define NOTE_DL5 220
#define NOTE_DL6 247
#define NOTE_DL7 277

#define NOTE_DH1 587
#define NOTE_DH2 659
#define NOTE_DH3 739
#define NOTE_DH4 784
#define NOTE_DH5 880
#define NOTE_DH6 988
#define NOTE_DH7 1108

johnny 发表于 2013-4-24 16:44:18

#define NOTE_B0 -1
#define NOTE_B1 495
#define NOTE_B2 556
#define NOTE_B3 624
#define NOTE_B4 661
#define NOTE_B5 742
#define NOTE_B6 833
#define NOTE_B7 935

#define NOTE_BL1 248
#define NOTE_BL2 278
#define NOTE_BL3 294
#define NOTE_BL4 330
#define NOTE_BL5 371
#define NOTE_BL6 416
#define NOTE_BL7 467


//以上部分是定义是把每个音符和频率值对应起来,其实不用打这么多,但是都打上了,后面可以随意编写D调的各种歌,我这里用NOTE_D+数字表示音符,NOTE_DH+数字表示上面有点的那种音符,NOTE_DL+数字表示下面有点的那种音符。这样后面写起来比较好识别。
#define WHOLE 1
#define HALF 0.5
#define QUARTER 0.25
#define EIGHTH 0.25
#define SIXTEENTH 0.625
//这部分是用英文对应了拍子,这样后面也比较好看
int tune[] =
{
NOTE_B5,NOTE_B4,NOTE_B3,NOTE_B3,NOTE_B5,
NOTE_B5,NOTE_BL6,NOTE_BL6,
NOTE_B5,NOTE_B4,NOTE_B3,NOTE_B3,NOTE_B5,
NOTE_B5, NOTE_BL5, NOTE_BL5,
NOTE_B5,NOTE_B4,NOTE_B3,NOTE_B3,NOTE_B5,
NOTE_B0,NOTE_BL6,NOTE_BL7,NOTE_B1,
NOTE_B1,NOTE_B1,NOTE_B2,NOTE_B2,NOTE_B1,
NOTE_B2,NOTE_B3,NOTE_B3,NOTE_B3,
NOTE_B5,NOTE_B4,NOTE_B3,NOTE_B3,NOTE_B5,
NOTE_B5,NOTE_BL6,NOTE_BL6,
NOTE_B5,NOTE_B4,NOTE_B3,NOTE_B3,NOTE_B5,
NOTE_B7,NOTE_B5,NOTE_B5,NOTE_B5,NOTE_B2,NOTE_B1,
NOTE_B1,NOTE_B3,NOTE_B4,
NOTE_B5,NOTE_B4,NOTE_B3,NOTE_B2,NOTE_B1,
NOTE_B1,NOTE_BL7,NOTE_B1,



};//这部分就是整首曲子的音符部分,用了一个序列定义为tune,整数

float duration[]=
{
0.5,0.25,0.25,0.5,0.5,
0.25,0.5,1,
0.5,0.25,0.25,0.5,0.5,
0.25,0.5,1,


0.5,0.25,0.25,0.5,0.5,
0.5,0.5,0.5,0.5,
0.5,0.25,0.25,0.5,0.5,
0.5,0.25,0.25,1,

0.5,0.25,0.25,0.5,0.5,
0.25,0.5,1,
0.5,0.25,0.25,0.5,0.5,
0.5,0.25,0.25,0.25,0.5,0.25,

1,0.5,0.5,0.5,0.5,0.5,0.25,0.25,
1,1,0.5
};//这部分是整首曲子的接拍部分,也定义个序列duration,浮点(数组的个数和前面音符的个数是一样的,一一对应么)
int length;//这里定义一个变量,后面用来表示共有多少个音符
int tonePin=5;//蜂鸣器的pin

void setup()
{
pinMode(tonePin,OUTPUT);//设置蜂鸣器的pin为输出模式
length = sizeof(tune)/sizeof(tune);//这里用了一个sizeof函数,可以查出tone序列里有多少个音符
}

void loop()
{
for(int x=0;x<length;x++)//循环音符的次数
{
    tone(tonePin,tune);//此函数依次播放tune序列里的数组,即每个音符
    delay(1000*duration);//每个音符持续的时间,即节拍duration,400是调整时间的越大,曲子速度越慢,越小曲子速度越快,自己掌握吧
    noTone(tonePin);//停止当前音符,进入下一音符
}
delay(5000);//等待5秒后,循环重新开始
}


林宥嘉的说谎片段

竹空闻樱 发表于 2013-5-10 16:23:06

我也上传一首我翻译的歌曲,《琵琶语》,大家可以下下来听听看,曲子有点小复杂,呵呵。
#define NOTE_D0 -1
#define NOTE_D1 330
#define NOTE_D2 350
#define NOTE_D3 393
#define NOTE_D4 441
#define NOTE_D5 495
#define NOTE_D6 556
#define NOTE_D7 624

#define NOTE_DL1 165
#define NOTE_DL2 175
#define NOTE_DL3 196
#define NOTE_DL4 221
#define NOTE_DL5 248
#define NOTE_DL6 278
#define NOTE_DL7 312

#define NOTE_DH2 661
#define NOTE_DH3 700
#define NOTE_DH4 786
#define NOTE_DH5 882
#define NOTE_DH6 990
#define NOTE_DH7 1112
#define NOTE_DH1 1248
//以上部分是定义是把E调每个音符和频率值对应起来后面可以随意编写E调的各种歌,用NOTE_D+数字表示音符,NOTE_DH+数字表示上面有点的那种音符,NOTE_DL+数字表示下面有点的那种音符。
#define WHOLE 1
#define HALF 0.5
#define QUARTER 0.25
#define EIGHTH 0.25
#define SIXTEENTH 0.625
//这部分是用英文对应了拍子,这样后面也比较好看
int tune[] =
{
NOTE_DL6,NOTE_D3,NOTE_DH1,NOTE_DL6,NOTE_D2,NOTE_D7,
NOTE_DL6,NOTE_D3,NOTE_DH1,NOTE_DL6,NOTE_D2,NOTE_D7,
NOTE_D1,NOTE_DL7,
NOTE_D1,NOTE_DL7,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,//1

NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,
NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,NOTE_D3,NOTE_D5,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,//2

NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,
NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D3,NOTE_D5,//3

NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,NOTE_D5,
NOTE_DH2,NOTE_DH3,NOTE_DH3,NOTE_D0,NOTE_D5,NOTE_DH1,NOTE_DH3,
NOTE_DH2,NOTE_DH3,NOTE_D6,NOTE_DH2,NOTE_DH3,NOTE_D6,
NOTE_D4,NOTE_D5,NOTE_D6,NOTE_DH1,NOTE_D7,NOTE_D6,NOTE_D3,NOTE_DH3,
NOTE_DH2,NOTE_DH3,NOTE_D6,NOTE_DH2,NOTE_DH3,NOTE_D6,//4

NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,NOTE_D7,NOTE_D5,NOTE_D6,
NOTE_DL7,
NOTE_D1,NOTE_DL7,
NOTE_DH3,NOTE_DH3,NOTE_DH2,
NOTE_DH3,NOTE_DH3,NOTE_DH6,
NOTE_DH2,NOTE_DH1,NOTE_D7,NOTE_D5,
NOTE_D6,NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,//5

NOTE_DH3,NOTE_DH3,NOTE_DH2,
NOTE_DH3,NOTE_DH3,NOTE_DH6,
NOTE_DH2,NOTE_DH1,NOTE_D7,NOTE_D5,
NOTE_D6,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D3,NOTE_D5,//6

NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,NOTE_D5,
NOTE_DH2,NOTE_DH3,NOTE_DH3,NOTE_D0,NOTE_D5,NOTE_DH1,NOTE_DH3,
NOTE_DH2,NOTE_DH3,NOTE_D6,NOTE_DH2,NOTE_DH3,NOTE_D6,
NOTE_D4,NOTE_D5,NOTE_D6,NOTE_DH1,NOTE_D7,NOTE_D6,NOTE_D3,NOTE_DH3,
NOTE_DH2,NOTE_DH3,NOTE_D6,NOTE_DH2,NOTE_DH3,NOTE_D6,//7

NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,NOTE_D7,NOTE_D5,NOTE_D6,
NOTE_DH3,NOTE_DH2,
NOTE_DH3,NOTE_D3,NOTE_D5,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,//8

NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,NOTE_D3,NOTE_D5,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,//9

NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,
NOTE_DL6,NOTE_D3,NOTE_DH1,NOTE_DL6,NOTE_D2,NOTE_D7,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,
NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,//10
};//这部分就是整首曲子的音符部分,用了一个序列定义为tune,整数

float duration[]=
{
0.125,0.125,0.75,0.125,0.125,0.75,
0.125,0.125,0.75,0.125,0.125,0.75,
1,1,
1,1,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,//1

0.375,0.125,1,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,
1.5,0.25,0.25,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,//2

0.375,0.125,1,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,
2,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.25,0.25,//3

0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,0.5,0.25,0.25,0.25,0.25,
0.375,0.125,0.5,0.375,0.125,0.5,
0.125,0.125,0.125,0.125,0.25,0.25,0.75,0.25,
0.375,0.125,0.5,0.375,0.125,0.5,//4

0.125,0.125,0.125,0.125,0.25,0.25,1,
2,
1,1,
1,0.5,0.5,
1,0.5,0.5,
0.5,0.5,0.5,0.5,
1,0.25,0.25,0.25,0.25,//5

1,0.5,0.5,
1,0.5,0.5,
0.5,0.5,0.5,0.5,
2,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.25,0.25,//6

0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,0.5,0.25,0.25,0.25,0.25,
0.375,0.125,0.5,0.375,0.125,0.5,
0.125,0.125,0.125,0.125,0.25,0.25,0.75,0.25,
0.375,0.125,0.5,0.375,0.125,0.5,//7

0.125,0.125,0.125,0.125,0.25,0.25,1,
1,1,
1.5,0.25,0.25,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,//8

0.375,0.125,1,0.125,0.125,0.125,0.125,
1.5,0.25,0.25,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,//9

0.375,0.125,1,0.125,0.125,0.125,0.125,
2,
0.125,0.125,0.75,0.125,0.125,0.25,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,
2,//10
};//这部分是整首曲子的接拍部分,也定义个序列duration,浮点(数组的个数和前面音符的个数是一样的,一一对应么)

int length;//这里定义一个变量,后面用来表示共有多少个音符
int tonePin=5;//蜂鸣器的pin

void setup()
{
pinMode(tonePin,OUTPUT);//设置蜂鸣器的pin为输出模式
length = sizeof(tune)/sizeof(tune);//这里用了一个sizeof函数,可以查出tone序列里有多少个音符
}

void loop()
{
for(int x=0;x<length;x++)//循环音符的次数
{
    tone(tonePin,tune);//此函数依次播放tune序列里的数组,即每个音符
    delay(1150*duration);//每个音符持续的时间,即节拍duration,1150是调整时间的越大,曲子速度越慢,越小曲子速度越快,自己掌握吧
    noTone(tonePin);//停止当前音符,进入下一音符
}
delay(5000);//等待5秒后,循环重新开始
}

竹空闻樱 发表于 2013-5-10 16:24:59

空音符不能用频率0表示,会不会是因为tone函数原型中,当频率frequency等于0时,变量ocr = F_CPU/frequency/2/***会大于255溢出,结果就是输出一个听得见的高频声音,不是我们要的结果?呵呵,仅是自己的一个浅见。求高手断一断:)

code-AR 发表于 2013-6-9 12:02:34

LZ,谢谢啦!有你的详细音调频率。咱的光敏+电子琴弄好了,顶起:lol

谷东昌 发表于 2013-6-11 23:29:08

弱弱问一句:5引脚应该是数字引脚,只能输出0或1.不同于pwm引脚,为什么可以使输出的频率不同??

wangkexin8817 发表于 2013-6-12 05:15:06

这个蜂鸣器频率表格太有用了!谢谢楼主分享

TonyLianLong 发表于 2013-6-12 16:19:10

这个表有点问题,音不准

TonyLianLong 发表于 2013-6-12 16:20:02

谷东昌 发表于 2013-6-11 23:29 static/image/common/back.gif
弱弱问一句:5引脚应该是数字引脚,只能输出0或1.不同于pwm引脚,为什么可以使输出的频率不同??

5是PWM好吧~至少在我uno上是

TonyLianLong 发表于 2013-6-12 16:26:08

本人小白,问下是不是音乐为D调的问题,不然我认为频率越高是音调越高啊,而上面A比D还低

静然丶亦漠然 发表于 2013-6-22 17:07:59

想给曲子加上按键控制,求指点~

若神 发表于 2013-7-27 17:51:55

为什么我的放不出声音啊??????:funk:
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查看完整版本: Arduino学习心得-简单制作各种歌曲