弘毅 发表于 2011-11-8 11:28:43

arduino学习笔记24 - PS2无线手柄实验

本帖最后由 弘毅 于 2012-12-4 18:36 编辑

用无线手柄通过arduino控制电机或者舵机之类的,是不是感觉很遥远。。。光那底层的通信协议就吓跑了。。。
不用怕。。有开源社区贡献的arduino PS2X库,一切皆有可能。

先说明一下手柄的要求,此PS2X库,尽量是使用PS2原装手柄,或者与之外观一样的。无线手柄可以直接接arduino使用,有线手柄因为arduino的3.3V供电不足,需要单独供电。
市面上也有不少PS2手柄,但是长得和PS2原装手柄有区别,这种手柄可以在PS2主机上使用,不一定可以配合此库使用,笔者就遇到这个问题。。。。。买回来的罗技手柄虽然手感一流,但是@@部分按键反应不灵敏(PS2主机上完美)。这也是因为这个库是逆向破解PS2协议的原因,所以肯定有哪里不太完美。

先上硬件连接图,按照图示把线接好。





然后把论坛附件中的PS2X库解压缩后放入IDE的libraries文件夹中。把下面代码复制进IDE编译,下载到arduino板子上。此代码就是PS2X库的示例,详细库使用方法请查看库中的说明文件#include <PS2X_lib.h>//for v1.6

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you conect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;

void setup(){
Serial.begin(57600);

//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

error = ps2x.config_gamepad(13,11,10,12, true, true);   //setup pins and settings:GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

if(error == 0){
   Serial.println("Found Controller, configured successful");
   Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Go to www.billporter.info for updates and to report bugs.");
}
   
else if(error == 1)
   Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
   
else if(error == 2)
   Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
   
else if(error == 3)
   Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
   
   //Serial.print(ps2x.Analog(1), HEX);
   
   type = ps2x.readType();
   switch(type) {
       case 0:
      Serial.println("Unknown Controller type");
       break;
       case 1:
      Serial.println("DualShock Controller Found");
       break;
       case 2:
         Serial.println("GuitarHero Controller Found");
       break;
   }

}

void loop(){
   /* You must Read Gamepad to get new values
   Read GamePad and set vibration values
   ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
   if you don't enable the rumble, use ps2x.read_gamepad(); with no values
   
   you should call this at least once a second
   */
   
   
   
if(error == 1) //skip loop if no controller found
return;

if(type == 2){ //Guitar Hero Controller
   
   ps2x.read_gamepad();          //read controller
   
   if(ps2x.ButtonPressed(GREEN_FRET))
   Serial.println("Green Fret Pressed");
   if(ps2x.ButtonPressed(RED_FRET))
   Serial.println("Red Fret Pressed");
   if(ps2x.ButtonPressed(YELLOW_FRET))
   Serial.println("Yellow Fret Pressed");
   if(ps2x.ButtonPressed(BLUE_FRET))
   Serial.println("Blue Fret Pressed");
   if(ps2x.ButtonPressed(ORANGE_FRET))
   Serial.println("Orange Fret Pressed");
   

    if(ps2x.ButtonPressed(STAR_POWER))
   Serial.println("Star Power Command");
   
    if(ps2x.Button(UP_STRUM))          //will be TRUE as long as button is pressed
   Serial.println("Up Strum");
    if(ps2x.Button(DOWN_STRUM))
   Serial.println("DOWN Strum");


    if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
         Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
         Serial.println("Select is being held");

   
    if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
    {
      Serial.print("Wammy Bar Position:");
      Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
    }
}

else { //DualShock Controller

    ps2x.read_gamepad(false, vibrate);          //read controller and set large motor to spin at 'vibrate' speed
   
    if(ps2x.Button(PSB_START))                   //will be TRUE as long as button is pressed
         Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
         Serial.println("Select is being held");
         
         
   if(ps2x.Button(PSB_PAD_UP)) {         //will be TRUE as long as button is pressed
       Serial.print("Up held this hard: ");
       Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
      }
      if(ps2x.Button(PSB_PAD_RIGHT)){
       Serial.print("Right held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
      }
      if(ps2x.Button(PSB_PAD_LEFT)){
       Serial.print("LEFT held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
      }
      if(ps2x.Button(PSB_PAD_DOWN)){
       Serial.print("DOWN held this hard: ");
   Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
      }   

   
      vibrate = ps2x.Analog(PSAB_BLUE);      //this will set the large motor vibrate speed based on
                                              //how hard you press the blue (X) button   
   
    if (ps2x.NewButtonState())               //will be TRUE if any button changes state (on to off, or off to on)
    {
   
      
         
      if(ps2x.Button(PSB_L3))
         Serial.println("L3 pressed");
      if(ps2x.Button(PSB_R3))
         Serial.println("R3 pressed");
      if(ps2x.Button(PSB_L2))
         Serial.println("L2 pressed");
      if(ps2x.Button(PSB_R2))
         Serial.println("R2 pressed");
      if(ps2x.Button(PSB_GREEN))
         Serial.println("Triangle pressed");
         
    }   
         
   
    if(ps2x.ButtonPressed(PSB_RED))             //will be TRUE if button was JUST pressed
         Serial.println("Circle just pressed");
         
    if(ps2x.ButtonReleased(PSB_PINK))             //will be TRUE if button was JUST released
         Serial.println("Square just released");   
   
    if(ps2x.NewButtonState(PSB_BLUE))            //will be TRUE if button was JUST pressed OR released
         Serial.println("X just changed");   
   
   
    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
    {
      Serial.print("Stick Values:");
      Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_LX), DEC);
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_RY), DEC);
      Serial.print(",");
      Serial.println(ps2x.Analog(PSS_RX), DEC);
    }
   
   
}


delay(50);
   
}然后打开串口监视器,看看实验效果吧。PS2手柄按键按下后,串口监视器就会传回是哪个按键,L1和R1按下后好像是读取几个口的模拟量~

http://player.youku.com/player.php/sid/XMzIwNDk0MDcy/v.swf

附件就是PS2X库1.6版~目前最新的


来一个最新的支持1.0 IDE的库,是1.8版本的。


放一个1.41老版本的库,对各种手柄支持度比新库要好

三水 发表于 2011-11-8 12:15:55

@@ PS2反应好迅速

弘毅 发表于 2011-11-8 12:30:42

czad 发表于 2011-11-8 12:15 static/image/common/back.gif
顶你一个,一定要用PS2原装无线手柄么?

山寨原装的也可以。。。不要用啥第三方兼容的。。。比如我买的罗技,就不好用。。部分按键不灵光

━__Neo_ˇ 发表于 2011-11-12 18:59:43

   :lol只要是使用 SONY 的PS2协议 就完全可以·····

wali 发表于 2011-11-17 10:46:59

强 就得意这种

GoStop 发表于 2011-12-13 06:40:28

崇拜啊,楼主继续加油

nomady 发表于 2011-12-14 11:30:49

摇杆部分貌似还是没有进展啊

弘毅 发表于 2011-12-14 11:32:35

nomady 发表于 2011-12-14 11:30 static/image/common/back.gif
摇杆部分貌似还是没有进展啊

需要更多的人分享自己的学习经验和心得

宋志勇 发表于 2012-3-7 00:31:09

你好 请问一下 我将程序复制到IDE中编译 怎么出现错误啊

弘毅 发表于 2012-3-7 08:42:09

宋志勇 发表于 2012-3-7 00:31 static/image/common/back.gif
你好 请问一下 我将程序复制到IDE中编译 怎么出现错误啊

实验实在0022 IDE中做的,如果你用1.0编译器,就会报错。

wubo19842008 发表于 2012-3-19 16:02:59

手头有个usb的北通手柄,怎么处理???:victory:

零葬※水蓝 发表于 2012-3-22 08:32:00

没摇杆呀。。。。

volcano2012 发表于 2012-4-7 20:47:39

你好,我用的IDE是0022,已将PS2X_lib.h和PS2X_lib.cpp复制到libraries里,将程序复制到IDE里,报错是aggregate 'PS2X ps2x'has incomplete type and cannot be defined,不知道是什么原因?

弘毅 发表于 2012-4-7 23:01:33

volcano2012 发表于 2012-4-7 20:47 static/image/common/back.gif
你好,我用的IDE是0022,已将PS2X_lib.h和PS2X_lib.cpp复制到libraries里,将程序复制到IDE里,报错是aggre ...

不能直接放入libraries,要放入PS2或者其他名字的目录中

volcano2012 发表于 2012-4-8 10:32:49

谢谢楼主昨天的解答。我把示例程序写入arduino板子后,且按照图示连接好硬件,烧写时手柄有时会振动。在监视器窗口出现乱码“ý.¢<Ž3|—8,8g}-ä”,重复几次乱码都不同。按下手柄按键都有反应,也出现乱码,每次乱码也不同,且没有Serial.println的空格和换行符,不知道什么原因?望解答
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