我也上传一首我翻译的歌曲,《琵琶语》,大家可以下下来听听看,曲子有点小复杂,呵呵。
#define NOTE_D0 -1
#define NOTE_D1 330
#define NOTE_D2 350
#define NOTE_D3 393
#define NOTE_D4 441
#define NOTE_D5 495
#define NOTE_D6 556
#define NOTE_D7 624
#define NOTE_DL1 165
#define NOTE_DL2 175
#define NOTE_DL3 196
#define NOTE_DL4 221
#define NOTE_DL5 248
#define NOTE_DL6 278
#define NOTE_DL7 312
#define NOTE_DH2 661
#define NOTE_DH3 700
#define NOTE_DH4 786
#define NOTE_DH5 882
#define NOTE_DH6 990
#define NOTE_DH7 1112
#define NOTE_DH1 1248
//以上部分是定义是把E调每个音符和频率值对应起来后面可以随意编写E调的各种歌,用NOTE_D+数字表示音符,NOTE_DH+数字表示上面有点的那种音符,NOTE_DL+数字表示下面有点的那种音符。
#define WHOLE 1
#define HALF 0.5
#define QUARTER 0.25
#define EIGHTH 0.25
#define SIXTEENTH 0.625
//这部分是用英文对应了拍子,这样后面也比较好看
int tune[] =
{
NOTE_DL6,NOTE_D3,NOTE_DH1,NOTE_DL6,NOTE_D2,NOTE_D7,
NOTE_DL6,NOTE_D3,NOTE_DH1,NOTE_DL6,NOTE_D2,NOTE_D7,
NOTE_D1,NOTE_DL7,
NOTE_D1,NOTE_DL7,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,//1
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,
NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,NOTE_D3,NOTE_D5,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,//2
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,
NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D3,NOTE_D5,//3
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,NOTE_D5,
NOTE_DH2,NOTE_DH3,NOTE_DH3,NOTE_D0,NOTE_D5,NOTE_DH1,NOTE_DH3,
NOTE_DH2,NOTE_DH3,NOTE_D6,NOTE_DH2,NOTE_DH3,NOTE_D6,
NOTE_D4,NOTE_D5,NOTE_D6,NOTE_DH1,NOTE_D7,NOTE_D6,NOTE_D3,NOTE_DH3,
NOTE_DH2,NOTE_DH3,NOTE_D6,NOTE_DH2,NOTE_DH3,NOTE_D6,//4
NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,NOTE_D7,NOTE_D5,NOTE_D6,
NOTE_DL7,
NOTE_D1,NOTE_DL7,
NOTE_DH3,NOTE_DH3,NOTE_DH2,
NOTE_DH3,NOTE_DH3,NOTE_DH6,
NOTE_DH2,NOTE_DH1,NOTE_D7,NOTE_D5,
NOTE_D6,NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,//5
NOTE_DH3,NOTE_DH3,NOTE_DH2,
NOTE_DH3,NOTE_DH3,NOTE_DH6,
NOTE_DH2,NOTE_DH1,NOTE_D7,NOTE_D5,
NOTE_D6,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D3,NOTE_D5,//6
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,NOTE_D5,
NOTE_DH2,NOTE_DH3,NOTE_DH3,NOTE_D0,NOTE_D5,NOTE_DH1,NOTE_DH3,
NOTE_DH2,NOTE_DH3,NOTE_D6,NOTE_DH2,NOTE_DH3,NOTE_D6,
NOTE_D4,NOTE_D5,NOTE_D6,NOTE_DH1,NOTE_D7,NOTE_D6,NOTE_D3,NOTE_DH3,
NOTE_DH2,NOTE_DH3,NOTE_D6,NOTE_DH2,NOTE_DH3,NOTE_D6,//7
NOTE_D6,NOTE_D7,NOTE_DH1,NOTE_DH2,NOTE_D7,NOTE_D5,NOTE_D6,
NOTE_DH3,NOTE_DH2,
NOTE_DH3,NOTE_D3,NOTE_D5,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,//8
NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,NOTE_D3,NOTE_D5,
NOTE_D6,NOTE_D5,NOTE_D6,NOTE_D0,NOTE_D5,NOTE_D6,NOTE_D7,NOTE_D6,NOTE_D5,
NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,//9
NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,
NOTE_DL6,NOTE_D3,NOTE_DH1,NOTE_DL6,NOTE_D2,NOTE_D7,NOTE_D2,NOTE_D3,NOTE_D5,NOTE_D3,
NOTE_D2,NOTE_D3,NOTE_D1,NOTE_DL7,NOTE_D1,NOTE_DL7,NOTE_DL5,
NOTE_DL6,//10
};//这部分就是整首曲子的音符部分,用了一个序列定义为tune,整数
float duration[]=
{
0.125,0.125,0.75,0.125,0.125,0.75,
0.125,0.125,0.75,0.125,0.125,0.75,
1,1,
1,1,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,//1
0.375,0.125,1,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,
1.5,0.25,0.25,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,//2
0.375,0.125,1,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,
2,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.25,0.25,//3
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,0.5,0.25,0.25,0.25,0.25,
0.375,0.125,0.5,0.375,0.125,0.5,
0.125,0.125,0.125,0.125,0.25,0.25,0.75,0.25,
0.375,0.125,0.5,0.375,0.125,0.5,//4
0.125,0.125,0.125,0.125,0.25,0.25,1,
2,
1,1,
1,0.5,0.5,
1,0.5,0.5,
0.5,0.5,0.5,0.5,
1,0.25,0.25,0.25,0.25,//5
1,0.5,0.5,
1,0.5,0.5,
0.5,0.5,0.5,0.5,
2,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.25,0.25,//6
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,0.5,0.25,0.25,0.25,0.25,
0.375,0.125,0.5,0.375,0.125,0.5,
0.125,0.125,0.125,0.125,0.25,0.25,0.75,0.25,
0.375,0.125,0.5,0.375,0.125,0.5,//7
0.125,0.125,0.125,0.125,0.25,0.25,1,
1,1,
1.5,0.25,0.25,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,//8
0.375,0.125,1,0.125,0.125,0.125,0.125,
1.5,0.25,0.25,
0.375,0.125,0.75,0.125,0.125,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,//9
0.375,0.125,1,0.125,0.125,0.125,0.125,
2,
0.125,0.125,0.75,0.125,0.125,0.25,0.125,0.125,0.125,0.125,
0.375,0.125,1,0.125,0.125,0.125,0.125,
2,//10
};//这部分是整首曲子的接拍部分,也定义个序列duration,浮点(数组的个数和前面音符的个数是一样的,一一对应么)
int length;//这里定义一个变量,后面用来表示共有多少个音符
int tonePin=5;//蜂鸣器的pin
void setup()
{
pinMode(tonePin,OUTPUT);//设置蜂鸣器的pin为输出模式
length = sizeof(tune)/sizeof(tune[0]);//这里用了一个sizeof函数,可以查出tone序列里有多少个音符
}
void loop()
{
for(int x=0;x<length;x++)//循环音符的次数
{
tone(tonePin,tune[x]);//此函数依次播放tune序列里的数组,即每个音符
delay(1150*duration[x]);//每个音符持续的时间,即节拍duration,1150是调整时间的越大,曲子速度越慢,越小曲子速度越快,自己掌握吧
noTone(tonePin);//停止当前音符,进入下一音符
}
delay(5000);//等待5秒后,循环重新开始
} |